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Kingdom Hearts - Inverted Hearts FAQ Page
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Who and What is "From the Heart?"

"From the Heart" is a group of 7 friends who are creating a quality production of a fan-based game called "Kingdom Hearts: Inverted Hearts." Marlon Cobos (Ikaru) created and expanded the team. Originally it consisted of 3 members and as the project grew we had to recruit more talent. The project is still ever growing so in the future we may ask for more recruits or if you feel that you can contribute to the project, please email marloncobos@hotmail.com.

As of now, the team is broken up into two divisions, Team A and Team B. Team A try to work on the game as much as possible, they keep in communication with each other on a weekly basis. Team B was very much monumental in the beginning stages of creating the game, they contribute continual support and advice throughout the game making process. Communication between Team B is less frequent, but they have a huge impact on the game.

Team A

Marlon (Ikaru) - Creator, Director, Producer, Composer, Concept, Graphic Animator/Editor, Programming and Team Leader.

Lon (Disnoid) - Graphic Artist, Main Illustrator (Disney characters), Webmaster, and Graphic Animator

Michael - Sprite Animator/Editor, Background Artist, Quality Manager, and Script Editor

Roari - Main Illustrator (Final Fantasy characters), Lead Animator for Anime

Team B

Lee Stanford - Main Programmer

Drew Hilton - Sprite Artist

The Members of "From the Heart" have many roles and are not limited to their title descriptions.

Where is the Demo?

We released a demo two years ago which can be found at the-mousehole.net/KHIH. This demo's purpose was to do two things: One, show that "From the Heart" is legitimate and is not faking screenshots...and Two, show you the controls and format of the game.

When will the Game be completed?

Simple answer, we don't even know when it will be finished. As the project expands we keep realizing we have no idea when it will be finished, so we have opted to create episodes of the game so that fans don't have to wait years for the completed game. "From the Heart" is working very hard to release the episodes in a timely manner, and we hope you keep in mind that most of the members have full-time jobs or go to school. Some of the members even spend up to 60 hours a week working on the game, that's including the job.

How much will this game cost?

The game is free and we would be sued if were to charge due to copyright laws, but on the same note don't expect us to give up if we get a cease and desist letter.

Are you using a game maker program to create it, or raw coding?

Ikaru actually met a programmer named Lee who created a game for himself (a side-scroller) and when we told him our plans for the game he gave us a template for his game. So we had his raw coding on how he made his game. We used his template to make characters move and jump, after a lot of trail and error, we were able to understand what was going on in the code. We were able to further modify the code to our needs, although Lee’s game was a side-scroller like ours, it had very different physics than what we wanted. We can now create our own code and fix bugs that we create previously when we were ‘trail and error’ing. I wouldn’t say we are great programmers or anything like that, it takes us more time to understand what is going wrong with something then it does us to create a whole new stage.

What programs do you use?

Since the game requires so many different things we use just about everything. The game runs on a modified version of C++ that was created by our main programmer Lee. We use other programs such as Adobe Photoshop, Adobe Illustrator, Adobe ImageReady, Soundforge, Reason and many other misc. programs.

How much of your sprite work is edited, and how much is from scratch?

When we first started the game, we created all of our own original sprites, but we found it to be extremely time consuming. Eventually we decided to edit sprites and focus more making a game, rather than creating sprites. At this time, we weren’t even sure if find out how to do coding or know how to create an artificial intelligence, all we knew how to do was to come up with some great ideas for a game and draw them. By the time we released the first demo, I would say 60 percent is sprite edited and 40 percent original. Out of the 60 percent that I mentioned, I would say 40 percent is drastic sprite edit and only used for its animation and not for the design. While the remaining 20 is also edited, but at the time didn’t require further editing because a) it was a simple platform or rock b ) didn’t want to take to really edit it so much because we have future plans of creating an original sprite for it.

On average, how long does it take to create a sprite sheet for the game?

Well, I know Ikaru can create a new action for a character with about 6-10 frames in about 2 hours from scratch. If we are going to focus on this character we double check the animation with other team members and maybe even create a few more frames so it is very fluid, so that sprite sheet might get a few extra hours on it for each action. The main characters have a lot of action animations that we are actually running out of buttons to use. If we are dealing with a character that plays a small role in the game, then all of his sprites will make take up only 5 hours. If the character is getting drastic edit from a sprite rip, then all of his sprites will only take maybe 3 hours. I don’t know if you already attempted to create your own sprites or not, but when we first started, it took a good 2-3 days to get a characters full animation of just (jump, run, hit, kick). The more you make, the faster you will become, if you doing something really small, like birds or something I am sure you could create those in like 30 minutes with 6-7 frames.

 
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